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Peace is but a memory.

In the wake of the Noble Faction's occupation of Heimdallr, civil war has broken out across Erebonia. The provincial armies, loyal to the aristocracy and the Four Great Houses, have claimed many of the nations's great cities in the name of the Noble Alliance. The Imperial Army, called back from the four corners of the Empire, has only just begun sweeping its counterattack.

After Rean managed to escape Trista with Celine and Valimar, he awakens in the mountains near his hometown uncertain what fate befell his friends, who bravely threw themselves in harm's way to buy him time to flee.

Though the road will not be an easy one, Rean decides to take up his sword again, journeying across Erebonia with his Divine Knight, Valimar, in search of his friends from Class VII and a way to end the conflict before its price becomes far too dear...

Trails of Cold Steel II picks up one month after the decisive collision which changed the fate of the entire nation of Erebonia. The speedy, tactical turn-based combat with the newly-developed “ARCUS” system returns with all the bells and whistles players fondly remember together with the new Overdrive mode, new means of transportation both across the land and sky, new allies, new dangers, and a renewed sense of hope as Rean tirelessly works to right the wrongs that have led the country to disarray.