SOUND OFF
SOUND ON

Sharpen your five senses once again. Tokyo Twilight Ghost Hunters has powered up and returned!

Revised Scenario

The 13 episodes that make up the main scenario have been greatly revised. Things updated are as follows: characters' emotions, time spent bonding with allies, and added dynamic images.

NOTE
The images shown below seem similar, but substantial updates have been made.

Episode 2 - You and Sayuri revisit 4F

DAYBREAK

  • Episode 2 - You and Sayuri revisit 4F
  • Episode 2 - You and Sayuri revisit 4F
  • Episode 2 - You and Sayuri revisit 4F
  • Episode 2 - You and Sayuri revisit 4F
  • Episode 2 - You and Sayuri revisit 4F

Episode 2 - Gate Keepers provisionally employ Sayuri

DAYBREAK

  • Episode 2 - Gate Keepers provisionally employ Sayuri
  • Episode 2 - Gate Keepers provisionally employ Sayuri
  • Episode 2 - Gate Keepers provisionally employ Sayuri

Episode 8 - A ghost attacks Housui

DAYBREAK

  • Episode 8 - A ghost attacks Housui
  • Episode 8 - A ghost attacks Housui
  • Episode 8 - A ghost attacks Housui

Episode 5 - Moichi explains about ghosts to a client

DAYBREAK

  • Episode 5 - Moichi explains about ghosts to a client
  • Episode 5 - Moichi explains about ghosts to a client
  • Episode 5 - Moichi explains about ghosts to a client
  • Episode 5 - Moichi explains about ghosts to a client
  • Episode 5 - Moichi explains about ghosts to a client

Sensory Input

The Sensory Input system allows you to decide how you interact with the world by choosing from a combination of five emotions and five senses. Unlike typical visual novel adventure games, where choices you make determine your actions, this system offers a total of 26 combinations (counting the option to ignore) that you can use to reveal secrets of the story and affect your relationships with other characters. It doesn't significantly affect the progression of the game, so try out various combinations and deepen your friendships with allies. When you fulfill a certain condition during Adventure Mode, you will gain a sixth sense. Search and unravel the truth of the story.

Sensory Input Variations

Not only can you use the Sensory Input system with allies and enemies, you can also use it to respond to ghosts and the surrounding area. There are many variations available.

Using the Sensory Input System with People

Love + Touch
Love + Touch

Unconsciously reaching out toward her.

Love + Touch

Thanking Masamune for helping you out.

Love + Touch

Seems like an affectionate expression can leave a bad impression in some situations.

Love + Taste
Love + Taste

Leaning in for a kiss.

Love + Taste
Love + Taste

Characters may not be pleased with you after such an action.

Anxiety + Smell
Anxiety + Smell

Catching a glimpse of your own spiritual ability.

Friendship + Sight
Friendship + Sight

Befriend those whose help may benefit you later on.

Sadness + Smell
Sadness + Smell
Sadness + Smell
Sadness + Smell
Sadness + Smell
Sadness + Smell
Sadness + Smell

When combining this emotion and sense...you can feel the tension between those who dislike each other.

Using the Sensory Input System with the Surrounding Area

  • Using the Sensory Input System with the Surrounding Area
  • Using the Sensory Input System with the Surrounding Area

    With the Sensory Input system, you can sense traces of ghosts that even your allies can't. There's always clues left behind at the scene, so use your Sensory Input to find them.

  • Using the Sensory Input System with the Surrounding Area

    Use the five senses to shed light on the unknown. It seems taste can be effective for things that can be put in your mouth.

DAYBREAK Scenario

New scenarios have been added that were not in the original game.
In the latter half, you will encounter more characters that can become your allies.

  • 転校生の世界 - Change the world
  • 冷たいお前 - Cold as Ice
  • エピタフ - Epitaph
  • 同じ事さ - It makes no difference
  • ハートに火をつけて - Light My Fire
  • ハートに火をつけて DAYBREAK - Light My Fire DAYBREAK
  • 天国への階段 - Stairway To Heaven
  • 天国への階段 DAYBREAK - Stairway To Heaven DAYBREAK
  • 小さき翼 - Little wing
  • 小さき翼 DAYBREAK - Little wing DAYBREAK
  • 地獄のハイウェイ - Highway To Hell
  • サタデーナイトスペシャル - Saturday Night Special
  • サタデーナイトスペシャル DAYBREAK - Saturday Night Special DAYBREAK
  • 朝日のあたる家 - House of The Rising Sun
  • 朝日のあたる家 DAYBREAK - House of The Rising Sun DAYBREAK
  • 反逆の時 - Rock of Ages
  • 俺を吊るせ - You Keep Me Hanging On
  • 抗いし者たち! - We will Rock you!

New Characters

New Characters

The mysterious Chagall.
He appears several times throughout the game where the Gate Keepers are at. Almost like it's fate. Although Moichi's detector does not react toward him, it seems as if Chagall is a ghost with strong psychic abilities, yet sentient at the same time.

He is an Inquisitor from the Malleus Maleficarum Organization (MMO) and doesn't think highly of the Gate Keepers for performing exorcisms for money. Not only is he a quick-draw expert, but he also gives off the impression of having survived many life-or-death situations.

NPC Characters

The scenario offers more characters that appear along the way. Play the game to discover all of them.

  • NPC Characters
  • NPC Characters
  • NPC Characters

New Outfits

New Outfits

Tei Hikime, shrine maiden of the Oribe Shrine in Arakawa.
Now you can see her in her school uniform rather than her typical shrine maiden outfit. Although, to Moichi, it's as moe as an idol's outfit...

In addition, Sawako and Tomokiyo, who are part of the Self Defense Army, also appear in school uniforms. Seems like they have gone undercover as students and are investigating a case. Their relationship seems no different than before, but will it change?

  • New Outfits
  • New Outfits

Battle System

Multiple Actions

The biggest difference from the previous game is that you can perform a combination of actions as long as you have AP. With this nuanced feature, you can command allies to attack multiple times, and create a variety of move-attack actions in the same turn (number indicated by Ouija Pad). It also allows you to perform power-ups at the start of battle, or even attack after being healed.

Moreover, there is now a bonus for attacking from the side or behind, which allows you to deal more damage. One tactic you can use to your advantage is luring the enemy while your ally flanks it. But since this applies to enemies as well, be mindful what direction you and your allies are facing during standby.

Enemies can now perform range attacks, which means any and all allies in the enemy's attack range will take damage, so try not to gather in one area against those types of enemies.

  • Multiple Actions
  • Multiple Actions

During briefing, recommended traps will be set prior to battle. So now you can immediately start the battle instead of having to individually place traps. But if you don't like the setup, or if they cost too much, then you can easily remove them with a single touch. Likewise, you can restore the default settings with the same method.

Tutorial

To assist those who are not acquainted with the unique system and controls, your allies will provide explanations along the way. They are each responsible for a specific system feature. Of course, they will also explain newly added features like range traps.

Your allies from the Editorial Department will inform you about each of these websites.
Aside from battle, they will also support you on your journey
as a new member of the Gate Keepers!

  • "Coopa Express" - Sayuri

    Tutorial
  • "Request an Exorcist for Mgt" - Masamune

    Tutorial
Coopa Express - Sayuri Request an Exorcist for Mgt - Masamune

Items & Range Traps

Items

New traps. Blockade ghosts by surrounding them with traps.
It's even possible to exorcise strong enemies with a single attack.
These items are not sold, so cultivate a good relationship with Moichi.

  • Items
    As you progress through the game, Moichi will invite you to his lab.
  • Items
    Oh, you can develop new items and traps here.
  • Items
    They're used to restrict ghosts. Try them out in battle.
  • Items
    Equip allies with items, predict enemy movements, and place traps accordingly. First up, Tei.
  • Items
    Next, set your traps. As long as you have AP left, place as many as you want.
  • Items
    Trap placement complete! Keep an eye on how many turns you have left, and once you think you know where the enemy will go, try to trap them in one turn.
  • Items
    Trap successful!
  • Items Instead of receiving a bonus, you were
    billed with a hefty maintenance cost.
    However, fighting powerful and elusive
    enemies can be beneficial. Next time
    you battle a strong enemy, test out
    different trap combinations that normally
    wouldn't work.

Range Traps

Range Traps

In this game, you can see a trap's range by placing it in battle. For example, "Purifying Salt" affects 3 squares, but once it's destroyed, all its effects will vanish too, so sometimes it's best to set them individually. Don't let the price influence your decision making.

Voice Album

Voice Album

You can listen to your allies' voices. Once unlocked, you can listen to all the voice files of that character. That way, you can hear your favorite character's voice to your heart's content.

Ghost List

Ghost List

A list of ghosts you encounter has been added to the "Request an Exorcist for Mgt" website, which can be accessed on the PC at the Gate Keeper's HQ using the dark web command. Check out info about ghosts you have defeated. Seems like Masamune updates it after every exorcism. You can view ghosts' weaknesses and drop items, so it will come in handy for future battles.

Glossary

Glossary

This explains technical terms in this game. Terminology will be updated as you progress Adventure Mode. Check it out after each episode to gain a deeper view of the world.

Exorcism Reward

Exorcism Reward

After defeating the enemy of an exorcism request, you might receive an additional reward from the client depending on your performance during battle. As you level up, you earn points that can be used to strengthen your stats.

If you attack but miss, you will destroy property, incurring repair costs, so be careful. During early battles when you have little money, it would be wise to use weapons with an Eco Mark or have Sayuri attack instead. Keep in mind that there is an option to limit the amount of requests you accept from places with expensive breakables, like bars, boutiques, and offices.

When you complete an exorcism, you can receive items after battle. By completing a certain number of exorcisms, you can unlock a special reward. View the Request Board to check how many exorcisms are needed to get it.

Save Data Bonus

If you have save data from the previous game, Tokyo Twilight Ghost Hunters, you will receive a charm when you launch this game for the first time. It's useful so make sure to equip it before heading into battle. Find out what it does for yourself!

  • Save Data Bonus
    A message will pop up if you have
    save data from the previous game.
  • Save Data Bonus
    Housui will offer an explanation
    about the charm.
  • Save Data Bonus
    This bonus charm is for
    the Gate Keeper's car!
  • Save Data Bonus
    When it's equipped in battle, the
    charm will hang over your USB.

© ARC SYSTEM WORKS/TOYBOX Inc. All rights reserved. Licensed to and published by NIS America, Inc.
"PS", "PlayStation", "PS4" and "PS3" are registered trademarks of Sony Interactive Entertainment Inc. Also "PS Vita" is a trademark of the same company.

  • NIS America, Inc.
  • TOYBOX
  • ARC SYSTEM WORKS

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