The Sensory Input system allows you to decide how you interact with the world by choosing from a combination of five emotions and five senses. Unlike typical visual novel adventure games, where choices you make determine your actions, this system offers a total of 26 combinations (counting the option to ignore) that you can use to reveal secrets of the story and affect your relationships with other characters. It doesn't significantly affect the progression of the game, so try out various combinations and deepen your friendships with allies. When you fulfill a certain condition during Adventure Mode, you will gain a sixth sense. Search and unravel the truth of the story.
Not only can you use the Sensory Input system with allies and enemies, you can also use it to respond to ghosts and the surrounding area. There are many variations available.
Unconsciously reaching out toward her.
Thanking Masamune for helping you out.
Seems like an affectionate expression can leave a bad impression in some situations.
When combining this emotion and sense...you can feel the tension between those who dislike each other.
With the Sensory Input system, you can sense traces of ghosts that even your allies can't. There's always clues left behind at the scene, so use your Sensory Input to find them.
Use the five senses to shed light on the unknown. It seems taste can be effective for things that can be put in your mouth.
New scenarios have been added that were not in the original game.
In the latter half, you will encounter more characters that can become your allies.
The mysterious Chagall.
He appears several times throughout the game where the Gate Keepers are at. Almost like it's fate. Although Moichi's detector does not react toward him, it seems as if Chagall is a ghost with strong psychic abilities, yet sentient at the same time.
He is an Inquisitor from the Malleus Maleficarum Organization (MMO) and doesn't think highly of the Gate Keepers for performing exorcisms for money. Not only is he a quick-draw expert, but he also gives off the impression of having survived many life-or-death situations.
Tei Hikime, shrine maiden of the Oribe Shrine in Arakawa.
Now you can see her in her school uniform rather than her typical shrine maiden outfit. Although, to Moichi, it's as moe as an idol's outfit...
In addition, Sawako and Tomokiyo, who are part of the Self Defense Army, also appear in school uniforms. Seems like they have gone undercover as students and are investigating a case. Their relationship seems no different than before, but will it change?
The biggest difference from the previous game is that you can perform a combination of actions as long as you have AP. With this nuanced feature, you can command allies to attack multiple times, and create a variety of move-attack actions in the same turn (number indicated by Ouija Pad). It also allows you to perform power-ups at the start of battle, or even attack after being healed.
Moreover, there is now a bonus for attacking from the side or behind, which allows you to deal more damage. One tactic you can use to your advantage is luring the enemy while your ally flanks it. But since this applies to enemies as well, be mindful what direction you and your allies are facing during standby.
Enemies can now perform range attacks, which means any and all allies in the enemy's attack range will take damage, so try not to gather in one area against those types of enemies.
During briefing, recommended traps will be set prior to battle. So now you can immediately start the battle instead of having to individually place traps. But if you don't like the setup, or if they cost too much, then you can easily remove them with a single touch. Likewise, you can restore the default settings with the same method.
To assist those who are not acquainted with the unique system and controls, your allies will provide explanations along the way. They are each responsible for a specific system feature. Of course, they will also explain newly added features like range traps.
New traps. Blockade ghosts by surrounding them with traps.
It's even possible to exorcise strong enemies with a single attack.
These items are not sold, so cultivate a good relationship with Moichi.
As you progress through the game, Moichi will invite you to his lab.
Oh, you can develop new items and traps here.
They're used to restrict ghosts. Try them out in battle.
Equip allies with items, predict enemy movements, and place traps accordingly. First up, Tei.
Next, set your traps. As long as you have AP left, place as many as you want.
Trap placement complete! Keep an eye on how many turns you have left, and once you think you know where the enemy will go, try to trap them in one turn.
Instead of receiving a bonus, you were
billed with a hefty maintenance cost.
However, fighting powerful and elusive
enemies can be beneficial. Next time
you battle a strong enemy, test out
different trap combinations that normally
A list of ghosts you encounter has been added to the "Request an Exorcist for Mgt" website, which can be accessed on the PC at the Gate Keeper's HQ using the dark web command. Check out info about ghosts you have defeated. Seems like Masamune updates it after every exorcism. You can view ghosts' weaknesses and drop items, so it will come in handy for future battles.
After defeating the enemy of an exorcism request, you might receive an additional reward from the client depending on your performance during battle. As you level up, you earn points that can be used to strengthen your stats.
If you attack but miss, you will destroy property, incurring repair costs, so be careful. During early battles when you have little money, it would be wise to use weapons with an Eco Mark or have Sayuri attack instead. Keep in mind that there is an option to limit the amount of requests you accept from places with expensive breakables, like bars, boutiques, and offices.
When you complete an exorcism, you can receive items after battle. By completing a certain number of exorcisms, you can unlock a special reward. View the Request Board to check how many exorcisms are needed to get it.
If you have save data from the previous game, Tokyo Twilight Ghost Hunters, you will receive a charm when you launch this game for the first time. It's useful so make sure to equip it before heading into battle. Find out what it does for yourself!