Patch Notes

1.30

  • Playable DLC character has been added. *
  • BGM added. *
  • Viewer items have been added. *
  • *Note: Download the DLC to unlock.

Overall Battle System

Move Names Revisions
Cancel (Attack) A Special Move performed without using the Spirit Gauge can no longer be canceled by tagging out.
Dash Fixed an issue where it was not possible to perform a vertical or backwards jump after a dash.
Item Box Revised system so that if the collision box of a character with an active attack hitbox touches an item box, it would break.
Item Box Revised the system so that when both players break an item box at the same time, the game will randomly decide who gets the item.
1st Attack Added a new mechanic where the first person to land an attack after the battle starts will receive an item.
In the case where both players land their hit at the same time, both players will get an item.
Air Evasion Increased recovery after landing.

Items

Item Names Revisions
Banana Follow-up attack no longer possible following a down.
Heavy Bomb Follow-up attack no longer possible following a down.
Time Bomb Extended the upward portion of the attack hitbox.

Character Specific Details

Athena Asamiya
Move Names Revisions
Close Range Weak Attack Extended attack hitbox downwards.
Extended the hurtbox downwards..
Increased overall recovery.
Long Range Weak Attack Extended attack hitbox forwards and downwards.
Extended the hurtbox downwards..
Close Strong Attack Extended attack hitbox forwards and downwards.
Extended hurtbox forwards and downwards.
Combo Chain 1
(Weak + Weak)
Reduced overall recovery.
Reduced opponent's knockback distance upon guard.
Jump Strong Attack Made the attack start-up faster.
Air-Throw Fixed an issue where the thrown opponent had a hurtbox.
Psycho Ball
Psycho Ball (w/out Spirit Gauge)
Reduced the downward attack hitbox.
Psycho Ball (EX ver.) Extended attack hitbox backwards.
Reduced guard crush values.
Psycho Sword Increased invincibility time.
Extended forward hitbox on the 3rd hit.
Psycho Sword (w/out Spirit Gauge) Increased invincibility time.
Psycho Sword (EX ver.) Increased invincibility time.
Psycho Reflector Reduced the damage dealt.
Changed the opponent's behavior when hit on the ground.
Psycho Reflector (EX ver.) Reduced the damage dealt.
Extended attack hitbox downwards.
Changed the opponent's behavior when hit.
Phoenix Arrow Increased the amount of damage for the attack after landing.
Reduced overall recovery after landing.
Phoenix Arrow (EX ver.) Revised this attack's behavior after landing in the following ways:
•Increased the amount of damage.
•Increased the duration of the attack hitbox.
•Extended the hurtbox upwards.
Kula Diamond
Move Names Revisions
Close Range Weak Attack Extended attack hitbox downwards.
Extended the hurtbox downwards.
Long Range Weak Attack Extended the forward and downward attack hitbox.
Extended the hurtbox downwards.
Close Range Strong Attack Extended the hitbox on the 1st hit upwards and forwards.
Extended the hurtbox on the 1st hit forwards.
Changed the move so that it is possible to immediately jump cancel after hitting an airborne opponent with the 1st hit.
Long Range Strong Attack Changed the move so that the character moves forward before attack startup.
Extended attack hitbox downwards.
Reduced the upward hurtbox.
Combo Chain 1
(Weak + Weak)
Reduced overall recovery.
Dash Attack Extended attack hitbox downwards.
Diamond Breath Made the attack start-up faster.
Increased the duration of the hitbox.
Extended attack hitbox downwards.
Reduced overall recovery.
Changed so that it can no longer be reflected by Psycho Reflector etc.
Diamond Breath (EX ver.) Extended attack hitbox downwards.
Changed so that it can no longer be reflected by Psycho Reflector etc.
Increased guard crush value.
Crow Bite
Crow Bite (w/out Spirit Gauge)
Crow Bite (EX ver.)
Increased invincibility time.
Counter Shell (w/out Spirit Gauge) Removed the ability to reflect projectiles.
Added a limit to follow-up attacks.
Counter Shell (EX ver.) Increased guard crush value.
Ray Spin
Ray Spin (w/out Spirit Gauge)
Extended hurtbox upwards.
Ray Spin (Sit) (EX ver.) Reduced overall recovery.
Mai Shiranui
Move Names Revisions
Close Range Weak Attack Extended attack hitbox downwards.
Extended the hurtbox downwards.
Long Range Weak Attack Extended attack hitbox downwards.
Extended the hurtbox downwards.
Close Range Strong Attack Extended attack hitbox downwards.
Extended the hurtbox downwards.
Combo Chain 1
(Weak + Weak)
Reduced overall recovery.
Normal Throw Reduced throw distance.
* The distance has been adjusted to match other characters
Kachousen
Kachousen (w/out Spirit Gauge)
Reduced overall recovery.
Hissatsu Shinobi-Bachi Added a new hitbox on the 2nd hit that will only hit opponents already in a damage state.
* Makes it easier to connect after a wall bounce.

Increased the amount of damage on the 1st hit.
Reduced the damage dealt on the 2nd hit.
SP Item Shortened the time between planting the item and when it reacts to an opponent.
Made the attack start-up faster when exploding.
Reduced the damage dealt.
Nakoruru
Move Names Revisions
Close Range Weak Attack Extended attack hitbox downwards.
Extended the hurtbox downwards.
Long Range Weak Attack Extended attack hitbox downwards.
Extended the hurtbox downwards.
Combo Chain 1
(Weak + Weak)
Reduced overall recovery.
Combo Chain 2
(Weak + Weak + Weak)
Fixed an issue where it was possible to cancel the attack even on a whiff.
Dash Attack Increased forward move distance.
Decreased opponent's knockback time on guard.
Extended attack hitbox downwards.
Extended the hurtbox downwards.
Increased the duration of the hitbox.
Extended collision box upwards.
Jump Weak Attack Made the attack start-up faster.
Jump Strong Attack Made the attack start-up faster.
Normal Throw (Backward) Fixed an issue where a hurtbox was active just before a down.
Amube Yatoro
Amube Yatoro (w/out Spirit Gauge)
Reduced the downward attack hitbox.
Amube Yatoro (EX ver.) Reduced the downward attack hitbox.
Increased guard crush value.
Annu Mutsube
Annu Mutsube (w/out Spirit Gauge)
Reduced overall recovery.
Rera Mutsube
Rera Mutsube (w/out Spirit Gauge)
Increased invincibility time.
Extended attack hitbox downwards.
Rera Mutsube (EX ver.) Extended attack hitbox downwards.
Increased guard crush value.
Kamui Rimuse
Kamui Rimuse (EX ver.)
Changed the opponent's behavior when hit in the air.
Added a limit to follow-up attacks.
Extended the attack hitbox upwards.
Extended hurtbox upwards.
Irusuka Yatoro Rimuse Increased opponent's knockback distance on guard.
Love Heart
Move Names Revisions
Close Range Weak Attack Extended vertical attack hitbox.
Extended the hurtbox downwards.
Long Range Weak Attack Changed the move so that the character moves forward before attack startup.
Extended the forward and downward attack hitbox.
Extended the hurtbox downwards.
Close Range Strong Attack Extended attack hitbox downwards.
Extended the hurtbox downwards.
Long Range Strong Attack Made the attack start-up faster.
Extended attack hitbox downwards.
Extended the hurtbox downwards.
Combo Chain 1
(Weak + Weak)
Increased forward movement distance.
Reduced overall recovery.
Combo Chain 2
(Weak + Weak + Weak)
Increased forward movement distance.
Dash Attack Extended attack hitbox downwards.
Extended the hurtbox downwards.
Jump Weak Attack Extended attack hitbox downwards.
Reduced the forward portion of the hurtbox.
Jump Strong Attack Made the attack start-up faster.
Peace Slash Increased hit stop time when an opponent guards the first hit.
* Makes the 1st and 2nd hit a true blockstring.
Changed movement distance when knocked back by the 1st hit landing mid-air.
Extended attack hitbox on the 2nd hit backwards.
Increased hit stop time when hitting an opponent with the 2nd hit.
Reduced the knockback time when hitting an opponent with the 2nd hit.
* There is no change to recovery when landing a hit. It is now easier to land all hits when canceling from Sky Love Arrow.
Peace Slash (EX ver.) Increased hit stop time when an opponent guards the 1st and 2nd hit.
* Hits 1-3 will be a true block string.
Extended the attack hitbox on the 2nd hit backwards.
Rising Heart
Rising Heart (w/out Spirit Gauge)
Increased invincibility time until the guard point activates.
Extended attack hitbox downwards.
Rising Heart (EX ver.) Extended attack hitbox downwards.
Reduced the movement distance until attack start-up.
Sky Anchor Changed movement distance when knocked back by the 1st hit landing mid-air.
Added a special hitbox on 2nd hit that only hits on an opponent being knocked back.
* Makes it easier to land the 2nd hit after landing the 1st hit mid-air.
Sky Anchor (EX ver.) Changed the knockback movement distance when landing 1-4 hits on a mid-air opponent.
Added a special hitbox on the 5th hit that only connects on players in a knockback state.
* Makes it easier to connect the 5th hit when landing the first 4 hits on an airborne opponent.
Added a limit to follow-up attacks on the 5th hit.
Increased damage scaling.
Rush Heart
Rush Heart (w/out Spirit Gauge)
Made the attack start-up faster.
Reduced overall recovery.
Leona Heidern
Move Names Revisions
Close Range Weak Attack Extended attack hitbox downwards.
Extended the hurtbox downwards.
Increased overall recovery.
Long Range Weak Attack Extended attack hitbox downwards.
Extended the hurtbox downwards.
Increased overall recovery.
Close Range Strong Attack Revised all frames to be on the ground.
Extended the hurtbox downwards.
Combo Chain 1
(Weak + Weak)
Reduced overall recovery.
Jump Weak Attack Reduced the upward portion of the attack hitbox.
Extended hurtbox upwards.
Jump Strong Attack Made the startup on this attack slower.
Normal Throw Reduced the throw distance.
* Revised to match other characters.
Moon Slasher Removed the backward portion of the hitbox that was first active and made the startup on this attack slower.
Reduced the forward portion of the attack hitbox.
Extended the forward and upward portion of the hurtbox.
Increased overall recovery.
Moon Slasher (w/out Spirit Gauge) Removed the backward portion of the hitbox that was first active and made the startup on this attack slower.
Reduced the forward portion of the attack hitbox.
Changed so that it only hits opponent's right in front of player.
Extended the forward and upward portion of the hurtbox.
Increased overall recovery.
Grand Saber (EX ver.) Increased guard crush value.
Slash Saber Fixed an issue where it was possible to follow up with an item after landing the final hit.
V-Slasher Reduced invincibility time.
Extended the forward portion of the hurtbox while in the air.
Mui Mui
Move Names Revisions
Close Range Weak Attack Extended attack hitbox downwards.
Extended the hurtbox downwards.
Long Range Weak Attack Extended attack hitbox downwards.
Extended the hurtbox downwards.
Close Range Strong Attack Reduced the distance for changing between Close Range Strong Attack and Long Range Strong Attack.
Extended the forward and downward attack hitbox.
Extended hurtbox forwards and downwards.
Long Range Strong Attack Revised all frames to be on the ground.
Combo Chain 1
(Weak + Weak)
Reduced overall recovery.
Jump Weak Attack Extended the forward and downward attack hitbox.
Extended the hurtbox downwards.
Jump Strong Attack Made the attack start-up faster.
Extended the attack hitbox upwards.
Hien-Ryu Ken Increased the amount of damage.
Extended attack hitbox downwards.
Increased the duration of the hitbox.
Revised move so that character will fall forward.
Hien-Ryu Ken (EX ver.) Increased the amount of damage on the 4th hit.
Extended attack hitbox downwards on the 4th hit.
Revised move so that character will fall forward.
Reduced overall recovery after landing.
Ryusenshu Made the attack start-up faster.
Increased invincibility time.
Extended attack hitbox downwards.
Ryusenshu (EX ver.) Extended attack hitbox downwards.
Doraryutotsu Reduced the throw hitbox.
Removed invincibility on throw startup.
Doraryutotsu (w/out Spirit Gauge) Removed throw hitbox.
SP Item Extended hitbox.
Luong
Move Names Revisions
Close Range Weak Attack Extended the attack hitbox upwards.
Long Range Weak Attack Extended the forward and downward attack hitbox.
Extended the hurtbox downwards.
Reduced the forward portion of the hurtbox.
Close Range Strong Attack Extended the attack hitbox upwards.
Long Range Strong Attack Extended hitbox.
Extended the hurtbox downwards.
Combo Chain 1
(Weak + Weak)
Reduced overall recovery.
Reduced opponent's knockback time when hit.
Combo Chain 2
(Weak + Weak + Weak)
Increased overall recovery.
Increased opponent's knockback distance on hit and guard.
* No change in recovery.
Dash Attack Made the attack start-up faster.
Revised the hurtbox during the attack.
Increased overall recovery.
Reduced opponent's knockback distance upon guard.
Jump Weak Attack Extended the attack hitbox upwards.
Extended hurtbox upwards.
Geki
(Horizontal Range)
Increased the amount of damage.
Reduced damage scaling.
Geki (EX ver.)
(Horizontal Range)
Changed behavior after 1-2 hits where the knockback results in the opponent being sucked in.
Extended forward hitbox on the 3rd hit.
Geki
(Horizontal Range)
Added attack hitbox to area around feet.
* Changed to more easily hit shorter characters.
Geki (EX ver.)
(Vertical Range)
Changed behavior after 2nd hit where the stagger results in the opponent being sucked in.
Extended forward portion of hitbox on 3rd hit.
Ren Extended upward and forward portion of attack hitbox.
Ren (EX ver.) Extended upward and forward portion of attack hitbox.
Rin (EX ver.) Reduced overall recovery after landing.
SP Item Added a special hitbox that only hits an opponent not in a damage state on the emoji effects on the startup of the item effect.
* No longer possible to do a follow-up attack during the knockback after a hit.
Sylvie Paula Paula
Move Names Revisions
Close Range Weak Attack Changed the move so that the character moves forward before attack startup.
Extended attack hitbox downwards.
Extended the hurtbox downwards.
Reduced the forward portion of the hurtbox.
Close Range Strong Attack Changed the starting position of the move after a canceled attack.
Reduced opponent's knockback distance upon guard and hit.
Combo Chain 1
(Weak + Weak)
Reduced overall recovery.
Jump Weak Attack Extended the attack hitbox upwards.
Denki Kaijin Extended the attack hitbox upwards.
Denki Kaijin (EX ver.) Increased guard crush value.
Kaiten Coil
Kaiten Coil (EX ver.)
Increased invincibility time.
Bootie Bootie Extended attack hitbox downwards on 2nd and 3rd hits.
Bootie Bootie (EX ver.) Increased guard crush value.
Dischar-Jing!
Dischar-Jing! (EX ver.)
Extended attack hitbox downwards.
SP Item Reduced the damage dealt.
Reduced guard crush values.
Increased damage scaling.
Yuri Sakazaki
Move Names Revisions
Close Range Weak Attack Extended attack hitbox downwards.
Extended the hurtbox downwards.
Long Range Weak Attack Changed the move so that the character moves forward before attack startup.
Extended the forward and downward attack hitbox.
Extended the hurtbox downwards.
Close Range Strong Attack Extended attack hitbox downwards.
Long Range Strong Attack Extended the forward and downward attack hitbox.
Extended hurtbox forwards and downwards.
Reduced opponent's knockback distance upon guard and hit.
Combo Chain 1
(Weak + Weak)
Increased forward movement distance.
Reduced overall recovery.
Dash Attack Increased forward movement distance.
Extended attack hitbox downwards.
Revised the hurtbox during the attack.
Jump Strong Attack Made the attack start-up faster.
Normal Throw (Forward) Fixed an issue where a thrown opponent had an active hurtbox while being thrown.
Hyakuretsu Binta Added an effect that drains opponent spirit gauge on hit.
Increased damage scaling.
Removed invincibility on throw startup.
Fixed an issue where a thrown opponent had an active hurtbox while being thrown.
Hyakuretsu Binta (w/out Spirit Gauge) Removed throw hitbox.
Hyakuretsu Binta (EX ver.) Reduced overall recovery on hit.
Changed opponent's knockback behavior upon hit.
Added a limit to follow-up attacks.
Reduced the damage dealt.
Increased damage scaling.
Raijin Kyaku - Houyoku Derivation Increased opponent's knockback duration upon hit.
Hien Souha - Houyoku Derivation
Hien Souha - Houyoku Derivation (EX ver.)
Extended hitbox forwards.
Tsubame Otoshi - Houyoku Derivation Added an effect that drains opponent spirit gauge on hit.
Increased damage scaling.
Tsubame Otoshi - Houyoku Derivation (w/out Spirit Gauge) Removed throw hitbox.
Tsubame Otoshi - Houyoku Derivation (EX ver.) Added an effect that drains opponent spirit gauge on hit.
Increased damage scaling.
SP Item Added a special hitbox that only hits an opponent not in a damage state on the emoji effects on the startup of the item effect.
* No longer possible to do a follow-up attack during the knockback after a hit.
Removed the spirit recovery effect.
Reduced the attack power buff.
Zarina
Move Names Revisions
Close Range Weak Attack Extended attack hitbox downwards.
Extended the hurtbox downwards.
Long Range Weak Attack Extended the forward and downward attack hitbox.
Extended the hurtbox downwards.
Reduced the forward portion of the hurtbox.
Close Range Strong Attack Increased the distance for changing between Close Range Strong Attack and Long Range Strong Attack.
Extended attack hitbox downwards.
Extended the hurtbox downwards.
Reduced the upward hurtbox.
Long Range Strong Attack Extended attack hitbox downwards.
Extended the hurtbox downwards.
Combo Chain 1
(Weak + Weak)
Increased forward movement distance.
Reduced overall recovery.
Increased opponent's knockback distance on guard.
Extended the hurtbox downwards.
Combo Chain 2
(Weak + Weak + Weak)
Increased forward movement distance.
Reduced overall recovery.
Increased opponent's knockback duration upon hit.
Increased opponent knockback distance on hit.
Reduced opponent's knockback distance upon guard.
Extended hurtbox upwards.
Dash Attack Increased forward movement distance.
Jump Strong Attack Made the attack start-up faster.
Floral Screw Increased forward movement distance.
Increased the amount of damage on the first hit.
Floral Screw (EX ver.) Increased forward movement distance.
Peduncle Pruning Revised throw hitbox so that it its easier to throw an opponent on the ground.
Increased the amount of damage.
Added an effect that drains opponent spirit gauge on hit.
Increased damage scaling.
Peduncle Pruning (w/out Spirit Gauge) Removed throw hitbox.
Peduncle Pruning (EX ver.) Revised throw hitbox so that it its easier to throw an opponent on the ground.
Hurricane Dance Made the attack start-up faster.
Increased invincibility time.
Changed to be invincible to projectiles until the end of the attack hitbox.
Extended vertical attack hitbox for 1-3.
Revised so that an opponent hit by all 3 hits in the air will end up in a damage stage on the ground.
SP Item Extended the healing zone horizontally.
Increased healing speed.
Reduced the duration of the healing zone.
Mian
Move Names Revisions
Close Range Weak Attack Increased the distance for changing between Close Range Strong Attack and Long Range Strong Attack.
Extended vertical attack hitbox.
Extended the hurtbox downwards.
Increased overall recovery.
Increased opponent's knockback distance on hit and guard.
* No change in recovery difference.
Long Range Weak Attack Extended the forward and downward attack hitbox.
Extended the hurtbox downwards.
Increased overall recovery.
Increased opponent's knockback distance on hit and guard.
* No change in recovery difference.
Reduced opponent knockback distance on hit.
Close Range Strong Attack Decreased the distance for changing between Close Range Strong Attack and Long Range Strong Attack.
Made the attack start-up faster.
Extended the forward and downward attack hitbox.
Extended the hurtbox downwards.
Long Range Strong Attack Revised all frames to be on the ground.
Combo Chain 1
(Weak + Weak)
Reduced overall recovery.
Reduced opponent knockback distance on hit.
Combo Chain 2
(Weak + Weak + Weak)
Increased forward movement distance.
Extended forward hitbox extension.
Dash Attack Extended collision box upwards.
Jump Strong Attack Made the attack start-up faster.
Extended attack hitbox downwards.
Karin Increased the amount of damage.
Karin (EX ver.) Increased the amount of damage.
Rasen
Rasen (w/out Spirit Gauge)
Extended collision box upwards for the period the character is moving along the ground.
Made the attack start-up faster.
Increased invincibility time.
Increased the movement distance between 1st and 2nd hits.
Extended the attack hitbox upwards on 1st hit.
Extended attack hitbox downwards on 2nd hit.
Rasen (EX ver.) Increased invincibility time.
Extended the attack hitbox upwards on 1st hit.
Extended attack hitbox downwards on 2nd and 3rd hits.
Changed the knockback distance on the 3rd hit.
Reduced overall recovery after landing.
Hiyoushou (EX ver.) Increased forward movement distance.
Bienkyu Changed so that follow-up movement actions do not consume spirit.
Extended hitbox on follow-up attacks.
Reduced hurtbox at feet for follow-up attacks.
Increased knockback time when hitting with follow-up attacks.
Reduced knock-back distance when hitting with follow-up attacks.
Bienkyu (w/out Spirit Gauge) Changed so that it is not possible to do follow-up actions.
Bienkyu (EX ver.) Increased the amount of damage.
Rangurenbu Extended forward hitbox.
Hiren Enbu Extended attack hitbox downwards.
Shermie
Move Names Revisions
Close Range Weak Attack Extended attack hitbox downwards.
Extended the hurtbox downwards.
Long Range Weak Attack Extended attack hitbox downwards.
Extended the hurtbox downwards.
Close Range Strong Attack Made the attack start-up faster.
Extended attack hitbox downwards.
Extended the hurtbox downwards.
Long Range Strong Attack Increased forward movement distance.
Attack hitbox downwards extension.
Extended the hurtbox downwards.
Combo Chain 1
(Weak + Weak)
Reduced recovery.
Dash Attack Reduced overall recovery.
Extended collision box upwards.
Shermie Spiral (w/out Spirit Gauge) Removed throw hitbox.
F-Captured Made startup on the atemi/counter hitbox faster.
Reduced the damage dealt.
F-Captured (w/out Spirit Gauge) Removed atemi/counter hitbox.
F-Captured (EX ver.) Made startup on the atemi/counter hitbox faster.
Reduced duration on atemi/counter hitbox.
Shermie Flash Increased overall recovery when the throw fails.
Terry Bogard
Move Names Revisions
Close Range Weak Attack Extended attack hitbox downwards.
Extended the hurtbox downwards.
Long Range Weak Attack Extended the forward and downward attack hitbox.
Extended the hurtbox downwards.
Reduced the forward portion of the hurtbox.
Close Range Strong Attack Extended attack hitbox downwards.
Long Range Strong Attack Extended vertical attack hitbox.
Extended the hurtbox downwards.
Combo Chain 1
(Weak + Weak)
Increased forward movement distance.
Reduced opponent's knockback distance upon guard.
Combo Chain 2
(Weak + Weak + Weak)
Increased forward movement distance.
Reduced opponent's knockback distance upon guard.
Dash Attack Revised all frames to be on the ground.
Extended attack hitbox downwards.
Extended the hurtbox downwards.
Power Wave Increased opponent's knockback distance on hit and guard.
Power Wave (EX ver.) Added a limit to follow-up attacks.
Burning Knuckle Extended attack hitbox downwards.
Extended the hurtbox downwards.
Changed the knockback movement distance upon hit.
Burning Knuckle (EX ver.) Reduced overall recovery.
Changed behavior when hitting an opponent already in a damage state.
Crack Shoot (EX ver.) Increased forward movement distance.
Reduced overall recovery.
Buster Wolf Changed to be invincible to projectiles until the end of the attack hitbox.
SP Item Changed so the item can be placed on the left or right.
Pressing up or down when placing the item will place it right in front of your character.
Pressing left or right will place it either in front or behind the character.

Made the attack start-up faster.
Extended the attack hitbox upwards.
Extended the projectile cancellation box.
Reduced the damage dealt.
Thief Arthur
Move Names Revisions
Follow-up Attack Changed so that an item will not affect the follow-up attack window during a combo.
Close Range Strong Attack Increased the max follow-up attack window only after landing a Close Range Strong Attack during a combo for the first time.
From the 2nd hit of a Close Range Strong Attack in the same combo the previous restrictions still apply.
Jump Weak Attack Increased the max follow-up attack window after hitting an opponent who has been knocked back.
Jump Strong Attack Increased the max follow-up attack window after hitting an opponent who has been knocked back.
Whirl Wind - Ground
Whirl Wind - Ground (w/out Spirit Gauge)
Removed the invincibility frames.
Catch and Barrage Extended hurtbox upwards after missing a throw and landing.
SP Item Increased the amount of healing when used.
Increased healing amount when hit by a wind element attack while the item is active.
SKULLO MANIA
Move Names Revisions
Long Range Weak Attack Extended forward hitbox.
Extended forward hurtbox.
Close Range Strong Attack Extended forward hitbox.
Combo Chain 1
(Weak + Weak)
Reduced overall recovery.
Jump Strong Attack Extended forward hitbox.
Extended forward hurtbox.
SKULLO CRUSHER Increased the amount of damage.
SKULLO CRUSHER (EX ver.) Increased the amount of damage.
SKULLO SLIDER Increased the amount of damage.
SKULLO HEAD Increased invincibility time.
Increased the amount of damage.
SKULLO HEAD (w/out Spirit Gauge) Increased invincibility time.
SKULLO DIVE Increased the amount of damage when landing a hit in mid-air.
SKULLO TKACHYOV (w/out Spirit Gauge) Removed throw hitbox.
SKULLO ENERGY Changed the attack hitbox element to be physical damage.
Made the attack start-up faster.
Extended hitbox.